Here you can adjust the settings for the Terrain Generator. While it's certainly easy to make a terrain using the sculpting tools, if you want something more realistic you'll want to generate a random terrain. Take a few minutes to get the hang of raising and lowering parts of the terrain.ħ. The other two tools (2 and 3) in that space work the same way, only on a smaller scale. Right-click to lower the terrain, and left-click to raise the terrain. This tool allows you to raise and lower terrain over a very large area. Now button 6 should be labeled "8192 metres."Ħ. Above "Meters Point Spacing" make this number 16. Click on "513," select "Yes" on the next window, and "No" on the one after that. In the top-right corner of the window, there are six buttons 129, 257, 513, and three grayed-out buttons. Here you can change the size and scale of your terrain. Select Button 6, labeled "4000 metres." The Landscape window will open. On the Landscape window, the "Plan View of Landscape" should now be blue.ĥ. Select "Update Maps" and close the window. In the top right corner an input box labeled "Water Level" will be highlighted. On the left side of the workspace, there is a vertical toolbar with 7 buttons on it. Landscape Dialogue: Click here to adjust the landscape settings.ģ. Generate Terrain: Click here to create a random terrain based on the settings you choose. Export: Click here to save a terrain as a. Sculpting mode with 32 x 32 brush: Right-click, hold and drag to lower terrain a little, left-click, hold and drag to raise terrain a little. Sculpting mode with 64 x 64 brush: Right-click, hold and drag to lower terrain some, left-click, hold and drag to raise terrain some. Sculpting mode with 128 x 128 brush: Right-click, hold and drag to lower terrain a lot, left-click, hold and drag to raise terrain a lot. In the landscape window, there are 6 buttons you'll need to know how to use: Close Rendering Control, since you won't be needing it.Ģ. Two windows will open: Rendering Control (in the background) and Landscape, in the foreground. Adobe PhotoShop and JASC Paint Shop Pro work nicely.ġ. Second, you will need an image editor capable of importing and converting. First, you'll need to download and install Terragen from the free download site. To create a realistic landscape using Terragen, you will need two programs. It is possible to create a region using a program called Terragen. Heightmaps are oftenly used in game industry, and are even used in EQLive to generate some outdoor zones. Now, using an option implemented in OpenZone, you can import a grayscale bitmap image into OpenZone, and OpenZone will turn your image into a dazzling terrain. Perfectly flat plains may make for easy zone creation but they can turn out to be extraordinarily boring for players. Now that you have a nice big zone with objects laid out just right, you're going to want some interesting terrain on it. The diffuse colour may also be blended by the “Border blending”, “Blend by heightfield” and “Blend by shader” settings on the Location tab.OpenZone : Creating landscapes using Heightmaps Diffuse colour: This setting controls the diffuse colour for the heightfield, and is also be affected by the “Shade by height” setting below.When unchecked, all settings on this tab are ignored. Apply colour and shade: When checked, the shader will generate colour information.In order for the Heightfield’s colour and shading to be seen, you’ll need to connect the Heightfield shader’s output to the input of a shader that accepts colour input, such as the Colour function input of a Surface Layer shader. By default, the node is located in the Terrain group, and further down the workflow, a Base colours node is overwriting the colour and shading changes from the Heightfield shader. This is most likely due to the location of the node in the workflow. In the default project, you may notice that enabling the “Apply colour and shade” checkbox does not simply allow colour and shading to show up in the 3D Preview. The Colour tab has settings that allow the shader to create colour information based on the heightfield.
0 Comments
Leave a Reply. |